Teamfight Tactics terminology and slang, translated and explained with examples and pictures.



Used to describe a certain play or playstyle. Playing ‘aggressive’ means making riskier plays for better potential rewards. Often this means having a higher tempo, using up more resources to build an advantage now and capitalizing on that momentum to carry you.

Ex. Using gold to push levels early and slamming tempo items to maintain a winstreak


The unit that ‘carries’ your team to victory. Usually the unit that does the most damage and is itemized. They are often the most important unit in your comp and should be protected.

AD-carries are units that deal physical damage, AP-carries deal magic damage, Hybrid/Mixed-carries do both, AS-carries scale off attack speed, etc… There can also be Tank-carries, Support-carries and Summon-carries.


Tempo refers to the ‘momentum’ of the game and is controlled through the consumption of resources.

Units, gold, HP, time, items and augments are all resources. ‘Using’ more of these resources raises the tempo of the lobby and conserving resources lowers the tempo.

Ex. If a player spends resources to establish a stronger board the rest of the lobby is forced to spend their own resources one way or another -either by making their own boards stronger or by taking player damage.


Forgoing a safe play to gamble for a better position.

Ex. Player 1: “You can either roll now and take the guaranteed top 4 OR you can greed 3 more turns and have a chance at winning… But if you lose both rounds you’re going to die…

Player 2: “…1st or 8th”

God Hex

The hex one left/right from the corner. Named due to it being the most common placement for your back line carries. Originated from Set 6 when the socialite square would appear on the ‘God Hex’ -because it was the perfect place to place your carry without worrying about enemy hooks and still receiving the Socialite buffs while often never needing to reposition once due to the benefits of the hex outweighed the downsides of being positioned against.


A ghost (also known as clone) is a copy of a board that gets created when there is an odd number of opponent’s left to make up for the missing match up.

Ghost boards are significantly weaker at the moment due them not being able to copy certain aspects such as certain augments, traits and abilities. You also take less player damage against a ghost board as you only take damage from units still alive and not the stage damage. A tie with a ghost board in overtime also results in 0 player damage.


Essentially ‘waiting’ a turn. Regardless of the outcome it makes little to no impact on your game plan or placement.


Rolling for a 3* unit. Reroll comps use 1 or more 3* units as their carry.

Ex. Sett Reroll is a comp where you 3* Sett.


Buying levels until you only have 2 exp left needed until the next level. This enables your next natural shop to have the higher level shop odds at the start of your next turn while staying on interval.

Making Interval

While it may refer to different things in various situations it’s generally used when buying levels. You gain 4 exp with each level so if you’re at 66/70 exp you would be making your econ interval by buying 1 level. You want to spend the minimum amount of gold to level and while having 2 gold to roll may seem like a small optimization it is certainly worth doing.

Pumping Levels

Buying exp without losing interest gold, usually to save time for the next round

Ex. Staying above 50 gold when you know you’re going to have to level


It’s a bait

Ex. Corner Bait, Backline Bait


Acronym for ‘Best in Slot’. The best 3-item combination that a unit could hold in a given situation.

Ex. Jhin’s BIS is Infinity Edge, Last Whisper and Giantslayer but if there are a lot of Assassin’s in your lobby Edge of Night or Bloodthirstier can be BIS.


A course or plan of action that is favourable or achievable


  1. This is a ‘fast 9’ angle
  2. I can see an Mirage angle from here
  3. It’s always an ‘Aatrox Reroll’ angle
  4. This is a ‘quit TFT and play Guilty Gear for the rest of the set’ angle


A hyperbole with several meanings; usually used to describe something of low value


  1. 2 Cannoneers is fake, it’s almost no extra damage -especially with 1* units
  2. 9 Jade is fake without a Jade emblem/heart

Crowd Control

More commonly known as ‘CC’. Stunning, manareaves and slows are all examples of CC. Having CC options in your comp is a key factor in building a strong late-game board.

Ex. Neeko is really good at CC’ing the front line


20 of the last 20 games in match history. Sometimes used to exaggerate.

Ex. Swain was so broken that you can


Getting lucky/unlucky

Ex. Finding an early 4-cost carry at Stage 3 is a highroll, rotating into the player who found the 5-cost is a lowroll.

Open Sell

Selling units on your board without having replacements to put in. Open selling is only done to allow more time during a full or big transition. You should be confident in your chances of hitting your replacement units or risk taking a heavy loss.


The next unit that’s going to be played in your comp the moment you level up. Commonly you do not sell your next-in to reach an econ interval as it cost more to roll down to find it again than to keep it.

Vertical / Horizontal Comps

Vertical comp refers to a trait synergy with a high number such as ‘9 Tempest’ while horizontal comps refer to multiple lower number synergies such as ‘2 Scrap, 2 Bodyguard, 2 Snipers, 2 Enchanters and 2 Clockwork’.

In most cases horizontal comps are stronger, more well-rounded and harder to play while vertical comps just require you to pick one trait to stack up as high as you can making them usually weaker to play without outside circumstances such as an emblem or augment or in some cases, a poorly balanced patch or set.

Solo Front Line

‘Solo front lining’ a unit is when you place a singular unit by themselves in the front line. This can be done for many reasons with the most common being too maximize the value of ‘Gargoyles Stoneplate’ -an item that grants more stats the more enemies are targeting him. Putting a unit alone in the front almost always ensures they receive the most amount of targeting increasing it’s defences.

There are other niche uses such as when you need to clump your entire team for whatever reason and you want to ‘solo font line’ one of your units to act as a bait to draw ‘aggro’ away from your clump.

Win Condition

The variable you need to win. This can come in many forms whether it be hitting a 3* unit, going to level 9, dodging a shroud/zephyr, preventing a player from hitting their upgrades or allowing another player to take out a board you yourself cannot defeat.

Ex. His win condition was not letting the other player get the Last Whisper off of the carousel as his entire relied on the armour to counter the other player.


1st or 8th

Making plays that either result in a 1st place or a 8th place.

Ex. Taking a spatula that you can’t use at all, in hopes you get another one somehow to create a FON.


Mortdog is the head developer of TFT. Anything bad that happens in your game is entirely Mortdogs fault and you played perfectly.

Ex. “This game was a first if I didn’t get mortdogged”


A portmanteau of the popular twitch phrase ‘ICANT’ and Riot developer Kent’s first name. When something that shouldn’t be able to work in the game does in fact work, the phase ‘IKENT’ can be used to express incredulity or disbelief. As Kent is known to support niche or out of the box game-play with additions to the game such as the high-risk high-reward “Cruel Pact”, his a support in making Braum an AD carry and his peculiar relationship with the champion Lilia.

Ex. “Am I really going to lose to this 3* Braum-carry…? IKENT”


Trading wins. When a player purposely performs an action to help another player win they are ‘Win-Trading’. This is a heavily frowned upon action and may even lead to actions taken against your account. In a 1v1 against a popular streamer some players may sell their board to purposely give the streamer a win.

Most often the term is used to mock some one who makes a missplay.

Ex. “Why is he positioned so poorly against me like that? Is he win-trading?”


Short for intentionally losing. Often used to exaggerate the reasoning behind a missplay.

Ex. “Oh! I sold my Hecarim by accident, I’m actually inting.”

Astral Toggler

A player who has trouble with the simple things in life, like being a decent person.

Ex. “No I will not date an Astral Toggler”

Never Punished

No matter how bad or risky you play it works out due to dumb luck.

Ex. Forgetting to switch sides to dodge the Shroud of Stillness that covers your entire team. It turns out your opponent mistook you for a good player and switched the Shroud to the other side anticipating your last second swap but instead he missed your entire team. Never punished.


A reference to when the NBA played their playoffs at Walt Disney World during the covid-19 epidemic. This event sparked claims that the competition was much weaker in the ‘NBA Bubble’ and undermined the achievements of Lebron James and his Laker’s when they won the NBA finals.

An insult used to describe an easier playing field. ‘Disneyland Water Park’ is the devastating sequel to the insult followed by ‘Disneyland Parking Lot’ and ‘Disneyland Lost Kids & Baby Centre’.

Ex. “You’re only a Challenger because you’re playing in a Disneyland region”



Spatula. Often used in conjunction with another word to describe a specific Emblem.

Ex. Sin spat (Assassin Emblem), Cav spat (Cavalier Emblem)


Refers to the ‘Tactician’s Crown’. Before Set 6 the crown was named ‘Force of Nature’ and is why it’s still called FON by most players.


Acronym for ‘Area of Effect’. The ‘effect’ takes place in an area rather than a singular target or hex. Any unit in that area will succumb to whatever the nature of the effect is, whether it be damage, a debuff or healing.


  1. Corki’s spell is an AOE explosion that damages everybody while Elise bites a single target.
  2. Redemption has AOE healing in a 1-hex radius.




Also add submitter (what does this mean ex.)